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It would be a lot easier to feel sadder about Little Wheel's predicament if the whole thing wasn't so gosh darn pretty. Little Wheel's simple palette of sepia and black is still able to produce a remarkably detailed silhouette world. Structures and characters are rendered with loving detail, down to every winch and switch, and animated with just as much care. Everything moves as smoothly as a penguin sliding down a hill made of butter. Which, take my word for it, is very smooth indeed! The only real complaint I have with Little Wheel is how short and relatively easy it is. Even if you don't use a walkthrough, it doesn't take long to figure out which item onscreen to click first. There are times when it's more like watching an animated short than playing a game, but the sheer amount of polish that has gone into it more than makes up for its length. If sacrificing an hour of gameplay has lead us to this gorgeously rendered and animated adventure, then that's a sacrifice I'm willing to make. Aided by a mellow, finger-snappin' jazz soundtrack that makes me want to kick back in a fedora and tell everyone to "Just relax, maaaan", Little Wheel is a stellar example of its genre. Its length and lack of replay value make it something more suited to a lunchbreak than a whole afternoon, but a healthy dose of charm and undeniable quality will make it one of the most memorable point-and-click adventures in a long while.
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